I am currently looking for opportunities in mobile development (iOS), interactive media, game technologies, or similar fields. See my resume below.

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Jibran Syed

Software Developer


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I am a grad school graduate seeking employment to grow as a developer and help solve problems in interactive media, mobile, or games. Eager to learn and intrigued by where software will go next.


  • Part-Time Unity Programmer
    Spherical Cow Games; Online
    June 2014 - February 2017
    Implemented data-based game asset systems as per project specifications. Used Unity Editor classes to create and edit custom level mission data that is serialized as ScriptableObjects.
    Made an advanced data asset system for Unity for the facilitation of RPG games (progression, stats, and abilities). Created data for developer use in ScriptableObjects and data for game use in XML files.

  • Voluntary Part-Time Unity Developer
    Limbicnation; Online
    October 2014 - March 2016
    Made an software system for Unity to observe audio output and offer the decibel and frequency of the current output. Used the audio output to manipulate various elements in a scene with various scripts (like light intensity, material color, object position, prefab swapping, texture swapping, mesh deformation, wireframe toggle, field of view, etc.).
    Made a script to detect a player entering a trigger zone and made several scripts to perform different tasks based on entering trigger zones (like triggering animations, music, waypoint movement, wireframe toggle, trigger particles, prefab swapping, camera switching, object shaking, etc.).
    Quickly implemented new functionality with script-based programming to manipulate Unity objects in various ways (as mentioned above).

  • Mobile & Web App Development Contractor
    The Mx Group; Burr Ridge, IL
    February 2014 - March 2014
    Mostly performed maintenance programming on a client web project, and helped resolve an issue with publishing a mobile app for another client project.


  • MS in Game Programming (Applied Software Engineering)
    DePaul University; Chicago, IL
    September 2014 - November 2016
    3.8 GPA

  • BS in Game Development (Programming Concentration)
    DePaul University; Chicago, IL
    September 2009 - June 2013
    3.8 GPA

Select Courses

  • iOS 11 Development & Swift 4
    Finished learning basics of iOS development by making several app projects. Taught by Devslopes

  • Optimized C++
    DePaul University
    Learned optimizations in C++, involving padding, const correctness, and alignment, and more

  • Game Architecture
    DePaul University
    Made space invaders with design patterns, including command, strategy, state, observer, etc.

  • Multithreading
    DePaul University
    Learned multithreading primitives in C++11, including mutexes, lock_guard’s, and more

  • Android Development
    DePaul University
    Learned Android API and IDE, and made a simple app for tracking time spent on creative hobbies

  • Game Engine I, II, & III
    DePaul University
    Made an OpenGL-powered game engine for Windows that includes a skinned animation system

  • China Study Abroad – Shanghai & Beijing – August 2016
    DePaul University
    Visited Chinese cultural sites and visited Chinese software companies to learn about collaboration and outsourcing


C++, C#, Swift, Java, Visual Studios, Xcode, Cocoa Touch, Android Studio, Unity3D, Perforce, SVN, Git, Github, Markdown, Jekyll, OpenGL, GLSL, Windows, macOS, Ubuntu

  • Minapps Alarm Clock
    Bedside alarm clock app for iOS
    Made using Swift 4, Xcode, Cocoa Touch, and Core Data

  • Chott for iOS
    Remake of Chott time tracking app for iOS 11+
    Made using Swift 4, Xcode, Cocoa Touch, and Core Data

  • Caelium Alpha
    Digital Orrery Sandbox Game for Ludum Dare Game Jam
    Made using C# and Unity3D

  • Gyra
    Quick Arcade Game - Now on the App Store
    Made using C#, Unity3D, and Xcode

  • Procedutex
    Procedural Texture Library for Windows
    Made using C++, OpenGL, and Visual Studios

  • Sea2D
    2D Game Sprite Engine for macOS
    Made using C++, OpenGL, YAML, and Xcode

  • LGE
    3D Graphics Engine for Windows
    Made using C++, OpenGL, YAML, and Visual Studios

  • Chott for Android
    Time Tracking App for Android
    Made using Java, Android Studio, and JSON

  • XboxCtrlrInput
    Input Library for Unity3D
    Made using C#, Unity3D, and XInput.NET


Art, Design, Games, Photography, Linguistics, Technology, Lyric-free Music, Travel, Theology, East Asian Cultures