Résumé

I am currently looking for opportunities in games, game engines, mobile, interactive media, or similar fields. See my resume below.

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Jibran Syed

Software Developer


Contact

 jibranisyed@outlook.com
 jisyed.github.io
 Jibran Syed’s LinkedIn
 @Jishenaz
 US Citizen


About

I am a grad school graduate seeking employment to grow as a developer and help solve problems in interactive media, mobile, or games. Eager to learn and intrigued by where software will go next.


Experience

  • Part-Time Unity Programmer
    Spherical Cow Games; Online
    June 2014 - February 2017
    Implemented data-based game asset systems as per project specifications. Used Unity Editor classes to create and edit custom level mission data that is serialized as ScriptableObjects.
    Made an advanced data asset system for Unity for the facilitation of RPG games (progression, stats, and abilities). Created data for developer use in ScriptableObjects and data for game use in XML files.

  • Voluntary Part-Time Unity Developer
    Limbicnation; Online
    October 2014 - March 2016
    Made an software system for Unity to observe audio output and offer the decibel and frequency of the current output. Used the audio output to manipulate various elements in a scene with various scripts (like light intensity, material color, object position, prefab swapping, texture swapping, mesh deformation, wireframe toggle, field of view, etc.).
    Made a script to detect a player entering a trigger zone and made several scripts to perform different tasks based on entering trigger zones (like triggering animations, music, waypoint movement, wireframe toggle, trigger particles, prefab swapping, camera switching, object shaking, etc.).
    Quickly implemented new functionality with script-based programming to manipulate Unity objects in various ways (as mentioned above).

  • Mobile & Web App Development Contractor
    The Mx Group; Burr Ridge, IL
    February 2014 - March 2014
    Mostly performed maintenance programming on a client web project, and helped resolve an issue with publishing a mobile app for another client project.


Education

  • MS in Game Programming (Applied Software Engineering)
    DePaul University; Chicago, IL
    September 2014 - November 2016
    3.8 GPA

  • BS in Game Development (Programming Concentration)
    DePaul University; Chicago, IL
    September 2009 - June 2013
    3.8 GPA


Select College Courses

  • Optimized C++
    Learned optimizations in C++, involving padding, const correctness, and alignment, and more

  • Game Architecture
    Made space invaders with design patterns

  • Multithreading
    Learned multithreading primitives in C++11

  • Android Development
    Learned Android API and IDE, made a simple app for tracking time spent on creative hobbies

  • Game Engine I, II, & III
    Made an advanced OpenGL and simple animation engine

  • China Study Aborad – Shanghai & Beijing – August 2016
    Visited Chinese cultural sites and visited Chinese software companies to learn about collaboration and outsourcing


Skills

C++, C#, C, Java, Visual Studios, Xcode, Android Studio, Unity3D, Perforce, SVN, Git, Github, Markdown, Jekyll, OpenGL, GLSL, Windows, macOS, Ubuntu


  • Caelium Alpha
    Digital Orrery Sandbox Game for Ludum Dare Game Jam Made using C# and Unity3D

  • Gyra
    Ludum Dare Game Jam Entry
    Made using C# and Unity3D

  • Procedutex
    Procedural Texture Library for Windows
    Made using C++, OpenGL, and Visual Studios

  • Sea2D
    2D Game Sprite Engine for macOS
    Made using C++, OpenGL, YAML, and Xcode

  • LGE
    3D Graphics Engine for Windows
    Made using C++, OpenGL, YAML, and Visual Studios

  • Chott
    Time Tracking App for Android
    Made using Java, Android Studio, and JSON

  • XboxCtrlrInput
    Input Library for Unity3D Made using C#, Unity3D, and XInput.NET


Interests

Art, Design, Games, Photography, Linguistics, Technology, Lyric-free Music, Travel, Theology, East Asian Cultures