On the previous weekend was the 38th Ludum Dare game jam, which has now been going on for 15 years. This time around, the theme was “A Small World”. As I thought about how to design a game around a small world, I remembered a project that I always wanted to do.
A little history first, I always wanted to make a “game” involving building your own solar system (or planetary system, which is the general term). It would always be more of a sandbox, akin to Minecraft or SimCity. I’ve called this game idea Caelium (which originates from a word “caelum” for “sky or heavens”). I’ve wanted to make a serious prototype of this game, but for various reasons I couldn’t (life, college, grad school, etc.)
So concerning the game jam theme, I figured that I could probably make Caelium resemble “a small world” by trying to imitate an orrery, which is a model of the solar system. By participating in this game jam, I finally made serious progress with this idea. Since it’s still early, I called the game Caelium Alpha.
Unfortunately, the current version of the game has a strange bug where multiple planets spawn when trying to spawn one planet. This was due to a prefab reference problem in Unity I mentioned in another post. I intend to make an improved version of Caelium Alpha that fixes this problem and also add the ability to spawn moons (which is currently not supported).